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Harry potter teleport spell
Harry potter teleport spell






  1. #Harry potter teleport spell license#
  2. #Harry potter teleport spell free#

The most interesting possibilities are confined to cutscenes, while you carry out all the drudgery with your gun-wand.Īmid the tedium are some bright sparks worth celebrating. There's an early moment in which the trio rescues a fire-breathing beast, and you might get momentarily excited by the possibility of taking to the skies. This level might have been meant to create tension, but given its total lack of atmosphere, the only emotion it generates is boredom. Most of this level doesn't involve shooting, however you just follow Ron through remarkably bright tunnels. Even more boring is your trek into the chamber of secrets where, as Hermione, you shoot spiders while Ron takes his sweet time opening more doors. Perhaps the aforementioned sniping section might have provided a brief spot of variety, but once you finish sniping one set of baddies, you're directed to another group-and then another.

#Harry potter teleport spell free#

You occasionally break free of this predictability, only to find yourself having even less fun than before. You shoot the same nameless generic enemies time and again, and then you move down a narrow path so you can take some cover and shoot more clones. So Deathly Hallows Part 2 isn't for Harry Potter fans-but it isn't for shooter fans, either. Why does Ron even need that light? In this game, the chamber of secrets is plenty well-lit. Considering the novel's Harry-specific point of view, it's nice to embody characters like Ginny Weasley and Professor McGonagall and see events like the Battle of Hogwarts from their points of view. Fans will at least encounter a few saving graces, however. These may seem like nerdy nitpicks, but they raise the question: Who was this game made for? Certainly not for Harry Potter fans, who will cringe at such preposterousness. Impedimenta is an immobilizing jinx in the novels, but in the game, it's a homing missile launcher. An authentic expelliarmus spell should knock a wand out of an opponent's hand, for example, but here, it's used to break an opponent's protego shield. You begin with stupefy, but you gradually unlock new spells, none of which function as they do in the novels. The game plays like a typical cover shooter: You take cover behind rubble and other objects neatly arranged in helpful patterns and then peek out, aim your wand using the Wii remote, and fire. These issues constantly invade your mind as you move from one mission to the next, given how inappropriate these third-person shooter standards are in this magical universe.

harry potter teleport spell

What are these, magical C4 charges? This silly task is followed by an incongruous sniping mission that will make you wonder how far away you are from equipping an ACOG scope and having to reload your wand. In a particular chapter, you take control of Seamus Finnigan and plant charges of some sort around covered bridge in Hogwarts. Since when does alohomora take five minutes to cast? What is Hermione doing all that time? How is it that doors within the super-secure Gringott's Bank can be opened with such an elementary spell? Another trope: the explosive-planting mission. And each time, you'll be appalled at the ridiculousness of the entire idea. In various levels, you must protect Hermione from enemies while she casts alohomora, the lock-opening spell.

harry potter teleport spell

Now Playing: Harry Potter and the Deathly Hallows, Part 2 - Video Reviewĭeathly Hallows Part 2 takes events from the final Harry Potter film (and the second half of the book that spawned it) and shoehorns shooter tropes into them that make the proceedings as nonsensical as Luna Lovegood's ramblings. Otherwise, Deathly Hallows Part 2 is tedious and dumb, failing both as a game and as a licensed product.īy clicking 'enter', you agree to GameSpot's Switching between spells provides some welcome variety in the second half of this unusually short cover-based shooter.

#Harry potter teleport spell license#

Perhaps this disrespectful take on the beloved Harry Potter license wouldn't be so disastrous if the resulting game were fun, but for the most part, it just isn't.

harry potter teleport spell

And forget everything you know about apparating, which you probably never imagined as a short-range teleport. Confringo isn't a blasting curse: It's a grenade launcher. Expulso isn't an exploding spell: It's a rapid-fire machine gun. Stupefy isn't a stunning spell in this game: It's a pistol. As with last year's installment, developer EA Bright Light has envisioned the wands of Harry and his friends as guns-but instead of switching between weapons, you switch between spells. And that's the biggest problem with Harry Potter and the Deathly Hallows Part 2: It's conceptually ludicrous. Question: When is a wand no longer wand? Answer: When it's a gun.








Harry potter teleport spell